JoshB,
Age of Wonders: Planetfall - The First Two Hours Review
Welcome to another edition of "The First Two Hours," where I dive headfirst into my ever-growing Steam backlog and see what gems (or disasters) await. Today's victim is Age of Wonders: Planetfall, a turn-based strategy game that's been collecting digital dust in my library since I snagged it in some Humble Bundle years ago. You know how it is - we all have those games sitting there, judging us silently while we play the same three games over and over.
So strap in, folks. This one's going to be a doozy.
First Impressions: Welcome to the Void
Right off the bat, Age of Wonders: Planetfall throws you into a sci-fi setting where humanity's Star Union has collapsed, leaving scattered colonies across the galaxy. Think Master of Orion meets Civilization, but with more lasers and existential dread about void anomalies that could consume entire planets. No pressure.
The game opens with your Vanguard commander, Jack Gilder, responding to a distress call near some ominous void phenomenon. Scientists studying dangerous space anomalies up close? Yeah, that never goes wrong in sci-fi. But hey, someone's got to clean up their mess, right?
Tutorial: Learning the Ropes (And Not Getting Killed)
Let me be honest - this tutorial took me an hour and a half. Not because it's poorly designed, but because there's so much depth here that you actually want to understand what you're doing. The game does an excellent job of easing you into its systems without drowning you in information overload.
The interface feels intuitive, borrowing familiar elements from other strategy games while adding its own flavor. You've got your standard RTS camera controls, hex-based movement that'll make any tabletop gamer feel at home, and resource management that doesn't require a PhD in economics to understand.
What impressed me immediately was how the game handles unit customization. Before battles, you can mod your troops with different ammunition types, equipment upgrades, and tactical loadouts. It's not just cosmetic - these choices matter in combat. Flechette rounds for bleeding damage, laser weapons that set enemies on fire, nanite injectors for healing. The depth is there if you want it, but it's not overwhelming.
Combat: Turn-Based Tactical Goodness
When combat kicks off, the game shifts to a top-down tactical view reminiscent of XCOM or Baldur's Gate. You've got action points, cover mechanics, and positioning that actually matters. The tutorial throws you against some local wildlife infesting a biodome, and even this simple encounter shows off the system's potential.
Cover is directional and meaningful. Overwatch lets you control space during enemy turns. Status effects like poison and burning add tactical considerations beyond "shoot the bad guys until they fall down." The game even shows you hit percentages and damage previews, so you know exactly what you're getting into.
One feature I absolutely love is the ability to choose between manual and auto-resolve for battles. Sometimes you want to micromanage every move, and sometimes you just want to watch your superior army steamroll some pirates while you grab a coffee. Both options are viable, and the auto-resolve seems fair rather than arbitrarily punishing.
Empire Management: Colony Building Done Right
The strategic layer revolves around expanding your colonies, managing resources, and researching new technologies. Planets are divided into sectors that you can annex to existing colonies or settle with new ones. Each sector has terrain features, resources, and potential hazards that affect their economic value.
What I appreciate is that the resource management feels streamlined without being dumbed down. You're not spending hours micromanaging individual buildings or optimizing production queues. The game automates road building between sectors, exploitation choices are clear and logical, and the interface presents information in digestible chunks.
The tech tree splits between military and society research, letting you pursue parallel development paths. Want to focus on better weapons and armor? Go military. Prefer expanding your economic and diplomatic options? Society's your track. You can research both simultaneously, which keeps progression feeling steady.
Factions and Customization: Pick Your Poison
Age of Wonders: Planetfall offers six distinct factions, each with unique gameplay mechanics and thematic identity. The tutorial uses the straightforward Vanguard (military humans in space), but I switched to the Amazons for my practice session - bioengineered humans who manipulate life itself.
The character customization is surprisingly robust. You're not just picking stats; you're designing your commander's appearance, choosing their background traits, and selecting equipment loadouts. The game lets you create multiple commanders with different specializations, adding another layer of strategic depth.
Each faction feels genuinely different rather than just cosmetically varied. The Amazons focus on biological warfare and adaptation. The Assembly are cyborgs seeking mechanical perfection. The Dvar are hardy survivors who excel at resource extraction. These aren't just flavor differences - they fundamentally change how you approach the game.
Diplomacy and NPCs: More Than Just Targets
During my session, I encountered the Growth - a faction of sentient plant-beings offering symbiotic relationships. Rather than just being another enemy to crush, they provided quests, trade opportunities, and diplomatic options. This NPC faction system adds personality to what could otherwise be a sterile strategy experience.
The dialogue and quest design show genuine effort. The Growth speak in flowery, organic metaphors that feel authentic to their nature. Their requests make sense within the world context. When pirates were stealing their seed pods, helping them felt meaningful rather than just another fetch quest.
Technical Performance: Smooth Sailing
Running on Ultra settings, the game performed flawlessly throughout my session. The graphics aren't going to win any awards for photorealism, but they don't need to. The art style is clean, readable, and atmospheric. Character models have personality, especially the various alien races. Environmental design creates distinct biomes that feel like actual places rather than just colored terrain tiles.
Audio design deserves special mention. The background music stays appropriately subtle, adding tension during battles without overwhelming the experience. Voice acting for the various factions brings personality to the diplomatic encounters. Sound effects provide satisfying feedback for weapons, explosions, and unit actions.
The interface scales well across different zoom levels. You can zoom out for strategic overviews or zoom in to appreciate individual unit details. Information is presented clearly without cluttering the screen. Loading times are reasonable, and I didn't encounter any crashes or significant bugs.
The "One More Turn" Factor
This is where Age of Wonders: Planetfall really shines. The game has that dangerous quality where you tell yourself "just one more turn" and suddenly the sun is rising. The progression feels constant - there's always a new technology to research, a sector to explore, a battle to fight, or a diplomatic opportunity to pursue.
The tutorial alone kept me engaged for 90 minutes, and I was genuinely disappointed when I had to wrap up for the review. That's the sign of a well-designed strategy game - when the learning process itself is entertaining rather than a chore to endure.
Minor Gripes: Room for Improvement
If I'm being nitpicky, the game could use better onboarding for some of its deeper systems. While the tutorial covers basics well, advanced concepts like empire management and late-game diplomacy could use more guidance. The faction differences are significant enough that each probably deserves its own tutorial scenario.
The AI seems competent but not particularly aggressive in the early game. This might change at higher difficulty levels, but my initial opponents felt more reactive than proactive. For a strategy game, having AI that challenges your decision-making is crucial for long-term engagement.
Some of the menu navigation could be more intuitive. Finding specific information sometimes requires clicking through multiple screens when a tooltip or expanded panel might work better. It's not gamebreaking, but it does slow down the pace occasionally.
Final Verdict: A Solid Strategy Experience
Age of Wonders: Planetfall succeeds where many strategy games fail - it manages complexity without sacrificing accessibility. The core gameplay loop of expansion, research, and conquest feels satisfying whether you're a genre veteran or newcomer. The tactical combat adds meaningful decision-making beyond just "build more units." The faction diversity provides genuine replay value.
Most importantly, it respects your time. Turn-based strategy can sometimes feel like a commitment rather than entertainment, but Planetfall keeps things moving at a pace that feels engaging rather than tedious. The option to auto-resolve battles when you want to focus on empire management is particularly smart design.
This is the kind of game that'll disappear hours of your life without you noticing. I started the session planning to just run through the tutorial quickly, and I found myself genuinely invested in my Amazon colony's survival and expansion. When a strategy game can hook you during the learning phase, you know the developers understood their audience.
Final Score: 4 out of 5
Age of Wonders: Planetfall earns a solid four-star rating. It's not quite perfect - the AI could be more challenging, some systems need better explanation, and the interface has minor navigation issues. But the core experience is thoroughly enjoyable, the faction variety provides excellent replay value, and the gameplay strikes that sweet spot between complexity and accessibility.
This one's definitely staying installed. In fact, I'm already planning which faction to try next. The Dvar's focus on industrial exploitation sounds intriguing, and I'm curious how the Assembly's cybernetic systems change the gameplay dynamic. That's exactly what you want from a strategy game - the immediate desire to experiment with different approaches.
If you enjoy turn-based strategy games or want to dip your toes into the genre, Age of Wonders: Planetfall is an excellent choice. It provides enough depth for strategists while remaining approachable for newcomers. Just be prepared to lose track of time. Don't say I didn't warn you when you're still playing at 6 AM wondering where your evening went.
Until next week's dive into the backlog, keep those Steam libraries growing and those strategy neurons firing. Later, taters!