All Activity
- Yesterday
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Content Calendar Chaos: How Do You Plan Without Losing Spontaneity?
Balancing consistent content scheduling with authentic, spontaneous creativity is one of the biggest creator challenges. How do you maintain a content calendar while leaving room for those spur-of-the-moment ideas that often perform best? Share your planning strategies, tools that work (or don't), and how you handle when life disrupts your carefully laid plans.
- Last week
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Early Access vs Full Release: Do You Prefer Growing with a Game?
Early access has become a major part of indie gaming culture, allowing players to experience games as they develop. Do you enjoy being part of a game's journey from alpha to release, or do you prefer waiting for the finished product? Share experiences with early access games that either exceeded expectations or left you disappointed, and discuss the pros and cons of this development model.
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Exploring Beam: The New Kid on the Streaming Block
Hey folks, Josh here from 2TonWaffle, and today we're diving into something pretty interesting in the streaming world - a platform called Beam. Now, before you ask, no, this isn't the Beam that Microsoft bought and turned into Mixer. This is an entirely different beast, and it's been quietly building momentum for about six months now. The New Streaming Platform on the BlockI recently got an email celebrating Beam's six-month anniversary, which got me thinking it was time to really dig into what makes this platform tick. And let me tell you, it's got some interesting quirks that set it apart from your typical streaming service. First things first - let's talk about the elephant in the room. Unlike most streaming platforms, Beam doesn't offer a free streaming option. You've got two choices: either pay $3.95 monthly for streaming privileges, or get sponsored by one of their partner brands. Currently, they're working with Logitech G and Locked In (an energy drink company). It's an interesting approach, and while some might see it as a barrier to entry, I actually think it's a pretty smart business model. The Technical StuffLet's get into the nuts and bolts. One thing that immediately caught my attention is Beam's bitrate support. While Twitch typically caps you at 6,000 KBPS (unless you're partnered), Beam lets you push up to 16,000 KBPS. That's a significant upgrade for quality-focused creators. But where Beam really shines is its multi-streaming capabilities. You can stream to over 20 different platforms simultaneously, with built-in chat integration for major services like Twitch, YouTube, and Kick. This means you can keep all your chat in one place without needing third-party services like Restream.io or Social Stream. The Platform ExperienceSetting up an account is straightforward, though there are some caveats. If you go the sponsored route, you'll need to stream at least 4 hours monthly to maintain your sponsorship. The sponsored streams also include 15-second ads every 15 minutes, which might influence your decision between paying the monthly fee or going sponsored. The interface is clean and intuitive, with all the essential features you'd expect from a streaming platform. They've got a built-in alert system (something Twitch only recently added), customizable chat settings, and basic moderation tools. While some features like clips and advanced analytics are still marked as "coming soon," the foundation is solid. Future DevelopmentBeam has some promising features in the pipeline. They're working on: Stage 1 monetization A mobile app Console streaming support A desktop application with one-click streaming Live translation and captions Advanced production tools They're also developing a marketplace where streamers can buy and sell streaming gear, which could be interesting if implemented well. The VerdictIs Beam worth your time? Well, it depends on what you're looking for. If you're tired of Twitch's limitations and don't mind either paying a small fee or dealing with sponsored ads, Beam offers some compelling features. The multi-streaming capability alone might be worth it for creators looking to expand their reach across multiple platforms. That said, it's still a young platform with some features under development. But from what I've seen, they're actively working on improvements and seem committed to building something unique in the streaming space. Final ThoughtsWhile Beam might not be for everyone, it's definitely worth keeping an eye on. The platform shows promise, and their approach to sponsored streaming could be a glimpse into the future of content creation monetization. If you want to check it out yourself, head over to beamstream.gg. They've also got a social network component at gamingtribe.com, and their Discord community is pretty active if you want to learn more. Have you tried Beam? I'd love to hear your thoughts in the comments below. Don't forget to hit that subscribe button and give this video a thumbs up if you found it helpful. Until next time, this is Josh from 2TonWaffle, signing off!
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The Rise of Alternative Streaming Platforms: SharePlay and LiveSpace Leading the Way
Hey everyone! Josh here from 2tonwaffle.com. It's been a while since I've written about the state of alternative streaming platforms, and there have been some exciting developments I want to share with you all. As many of you know, I'm passionate about helping creators discover platforms beyond the usual suspects like Twitch and YouTube. Today, I want to dive into two promising newcomers: SharePlay and LiveSpace. Both platforms are taking fresh approaches to live streaming, and I've had the chance to test them out firsthand. SharePlay: A Cozy New Streaming HomeLet's start with SharePlay, which is currently in closed alpha testing. What immediately stands out about SharePlay is its clean, user-friendly interface and excellent video quality. During my test week, I was impressed by how smooth the streaming experience was at 1080p. One of SharePlay's unique features is their monetization system. They've implemented what I call "Play Coins" (think Twitch bits) that viewers can purchase to support creators. What's cool is how they've gamified the experience – when someone uses these coins, it triggers unique animations and overlays that don't interfere with the actual stream content. The platform is taking a measured approach to growth, which I respect. Instead of throwing open the doors and potentially crashing their servers, they're gradually expanding their user base through scheduled testing periods. While this means fewer people can stream right now, it's probably the smart play for long-term stability. Some current limitations to note: No dedicated streaming dashboard yet Limited analytics Basic customization options But here's what excites me about SharePlay's potential: Built-in monetization from day one High-quality video delivery Focus on community building Clean, intuitive interface LiveSpace: More Than Just StreamingNow let's talk about LiveSpace, which just entered open beta. What sets LiveSpace apart is their approach to being a complete creator platform rather than just a streaming service. Think of it as combining the best elements of Twitter and Twitch into one cohesive experience. One of the most interesting things LiveSpace is doing right now is experimenting with hidden viewer counts. This might seem like a small change, but it's actually pretty significant. It forces viewers to choose streams based on content rather than popularity, which could help smaller creators grow more organically. The platform offers: Built-in community feed (similar to Twitter) Browser-based streaming option Subscription system from day one Multiple streaming quality options VOD storage They've also just announced something pretty bold: 1,000 creators will get 100% of their subscription revenue (minus processing fees) for an entire year. That's a serious commitment to growing their creator base. The Future of Alternative PlatformsHere's the thing about these new platforms – they're not trying to be Twitch killers. Instead, they're carving out their own niches by focusing on community building and creator support. This is exactly what the streaming ecosystem needs. Sure, there are challenges. Both platforms need to grow their viewer bases to be sustainable long-term. But I'm encouraged by their approaches. They're not just throwing money at big streamers or trying to compete on features alone. They're building thoughtful, creator-friendly platforms that address real pain points in the streaming community. My Advice for CreatorsIf you're a content creator wondering whether to try these platforms, here's my take: Don't feel pressured to abandon your main platform Test these new platforms alongside your existing content Focus on building genuine connections with viewers Take advantage of unique features each platform offers Provide feedback to help shape these platforms' development Remember, the streaming landscape is constantly evolving. While Twitch and YouTube aren't going anywhere, having more options benefits everyone in the creator economy. Want to Learn More?If you're interested in exploring these platforms or other alternatives, I've got plenty of resources to help: Join our Discord community (link in bio) Check out my detailed platform reviews at 2tonwaffle.com Follow me on these platforms to see how I use them Subscribe to my newsletter for weekly updates The Bottom LineSharePlay and LiveSpace represent exciting new options for creators who want more control over their content and communities. While they're still developing, both platforms show promise in different ways. SharePlay offers a polished streaming experience with smart monetization, while LiveSpace provides a more complete creator platform with built-in community tools. As always, I'd love to hear your thoughts and experiences. Drop a comment below or join our Discord to continue the conversation. And hey, if you found this helpful, consider supporting the blog – it helps me keep bringing you information about these alternative platforms! Until next time, Josh
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Substack: The Creative Renaissance Platform That's Changing How Artists Connect and Thrive
Forgot to include the video
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Substack: The Creative Renaissance Platform That's Changing How Artists Connect and Thrive
Hey creative community! 👋 I've been diving deep into how the digital landscape is evolving for artists, and I'm genuinely excited to share some insights about a platform that's quietly revolutionizing how creatives build their careers: Substack. After watching an incredible breakdown by a photographer who's been consistently using the platform for over 3 years (and building 5.5K engaged subscribers!), I'm convinced this might be the alternative social media solution many of us have been searching for. Why Substack Hits Different for CreativesUnlike traditional social platforms that feel like you're constantly feeding an algorithm beast, Substack operates on a fundamentally different principle. It's newsletter-first, which means: You own your audience (you can literally download your subscriber list) No algorithm games - your content goes directly to people who chose to receive it Longer attention spans - readers come to engage deeply, not scroll mindlessly Real conversations - comments are thoughtful paragraphs, not just emoji reactions The platform seamlessly combines multiple content formats in one place: newsletters, photo sharing, podcast hosting, Twitter-like "notes," video uploads, and even live streaming. It's like having your own creative ecosystem rather than being scattered across 5 different apps. The Creative Advantages That Actually MatterBuilding Real Relationships: The community feels more like early Tumblr or intimate creative circles. People are there to genuinely connect with your work and ideas, not just consume quick dopamine hits. Freedom to Be Multifaceted: Unlike Instagram where you quickly get "boxed in," Substack encourages creative diversity. You can share your photography process, discuss art history, review exhibitions, and explore personal reflections - all in one place. Sustainable Content Creation: No pressure for daily posting or viral content. A monthly newsletter recap of your creative journey can be incredibly valuable to your audience. Monetization Without Soul-Selling: Whether through paid subscriptions, sponsorships, or simply building an email list that opens doors to gallery representation or book deals - the earning potential grows organically with your authentic voice. Real Success Stories in ActionImagine these scenarios (based on actual creative patterns emerging on the platform): The Ceramic Artist who shares weekly process photos and kiln opening stories, building a waitlist of 2K people before each collection drop The Illustrator offering monthly drawing tutorials to paid subscribers while keeping inspiration content free, earning sustainable side income The Photographer documenting their journey from hobby to gallery representation, using their email list to pack opening night events The photographer I referenced went from zero to 5.5K subscribers in 3 years with just weekly newsletters - proving consistency trumps complexity. Questions for Our CommunityI'm genuinely curious about your experiences and thoughts: Have you considered using Substack to expand your creative practice? What's holding you back or exciting you about the possibility? What challenges do you face on traditional social platforms that Substack might help solve? (Algorithm frustration? Lack of meaningful engagement? Content creation burnout?) What types of content would make you subscribe to an artist on Substack? Behind-the-scenes process documentation? Technical tutorials and tips? Personal artistic journey and inspiration? Art world commentary and reviews? Early access to new work? For those already using email lists or newsletters - what's been your biggest challenge in growing and maintaining them? Let's DiscussThe beauty of platforms like Substack is that they're still growing and evolving. There's real opportunity to be early adopters and help shape what creative community looks like in digital spaces. Whether you're a weekend painter, full-time sculptor, emerging photographer, or seasoned illustrator - I'd love to hear: Your current social media frustrations What authentic creative community means to you Any experiments you've tried with direct-to-audience content Concerns about platform dependency vs. ownership The goal isn't to abandon all other platforms overnight, but to build something you truly own while connecting more meaningfully with people who value your work. Who's ready to explore this together? Drop your thoughts, experiences, concerns, or questions below! And if you're already on Substack as a creative, please share your handle - I'd love to support and learn from what you're building. 🎨 What's your take? Is this the creative platform shift we've been waiting for, or just another shiny object? Let's dig into it together.
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Our Front Page Future
For the past 8 months I've been running our front page with the open source software Ghost. It is a great system for blog posts, articles and even for newsletters. After 8 months I'm going through the metrics and seeing how well our reach is for the posted content. The news isn't all that great, over these many months our membership level is stagnant at the same level for over several months. In the beginning when the forums were being run under NodeBB, my idea was to integrate the blog posts comments to live within their posts in the forums. Unfortunately the plugin to get this taken care of wasn't working and had not been updated for the latest version of NodeBB. The forums are what I consider to be the lifeblood of our very tiny community and, to not have this plugin work out the way I had hoped was a bit disappointing. This is one of the major reasons in which I decided to move our forums back to Invision Community. Open Source Software is awesome in many regards but, the level of getting integrations to work without having to spend many hours of troubleshooting was an important decision going forward. Wanted to have a system in which I didn't need to spend time running the admin side of things more than that of creating the actual content. Getting back to our main page found on 2tonwaffle.com, I'm looking into winding down the Ghost site and have everything found fully within our Invision Community system. The software is very capable of doing this as with version 5, there is a lot of great improvements. I just wanted to get this post out there for you all to leave any questions or comments or to just get your take on this matter. I'm planning on getting things setup in moving posts over and creating a great looking landing page over the next couple of weeks.
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The State of Game Preservation: Which Gaming Experiences Are We Losing?
With online games shutting down, digital storefronts closing, and older hardware failing, gaming preservation has become increasingly important. What games or gaming experiences are you worried we might lose forever? Have you been affected by a game shutdown or delisting? Discuss the importance of preserving gaming history and which titles need urgent attention.
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7 Days to Die
Seven Days to Die First Impression Review: A New Player's NightmareRating: 4.5/10 Welcome back to another game review, folks. Josh Bailey here from 2tonwaffle.com, and today I'm diving headfirst into something that's been sitting in my Steam library for way too long. We're talking about Seven Days to Die, the zombie survival game that's been kicking around in Alpha for what feels like an eternity. Now, I know this game has a dedicated fanbase, but I'm coming at this completely fresh with zero experience. Spoiler alert: it didn't go well. 7 Days to Die on Steam7 Days to Die on Steam7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG tha...The Setup That Should Have Been a WarningBefore I even got into the actual game world, Seven Days to Die threw up more red flags than a communist parade. The character creation process dumps you into a selection screen with various pre-made characters that have faces stuck in perpetual shock. These poor souls look like they've seen some serious stuff, which, given what I was about to experience, feels pretty accurate in hindsight. But here's where things get problematic right from the start. The game asks you to make all these crucial decisions about world generation, server setup, and gameplay mechanics without giving you a single clue about what any of it means. What's a seed? How does world size affect gameplay? What the hell is a Blood Moon range? The game just sits there like "Figure it out, genius" while you're frantically clicking random options hoping you don't break something. This is Game Design 101 stuff, people. If you're going to ask new players to make important decisions, at least give them the context to make informed choices. Instead, Seven Days to Die treats onboarding like an afterthought, which honestly sets the tone for everything that follows. The Loading Screen From HellOnce I finally managed to stumble through the setup process, the game decided to punish me with what might be the longest loading screen in modern gaming history. I'm talking five solid minutes of staring at progress bars while the game "generates towns" and "creates points of interest." At one point, I genuinely thought my computer had frozen. For a new player, this is strike two before you've even seen a zombie. In an age where games load in seconds, making people wait this long feels almost insulting. Sure, I get that it's an indie studio and procedural generation takes time, but there's got to be a better way to handle this. Maybe some actual tutorials during the loading time? Just a thought. Welcome to the World (Now Go Die)Finally dropping into the game world, I was greeted with a quest from some guy named Noah telling me I've crossed "the duke" and need to prove myself worthy of joining White River Settlement. Cool story, but how about teaching me the basics first? The game immediately demands I craft a bedroll, gather plant fibers, and start building shelter. Simple enough, except nobody bothered explaining how to do any of these things. Want to gather plant fibers? Apparently, you punch grass. Want to craft items? Good luck finding the interface. Need to repair something? Hope you enjoy googling game mechanics because Seven Days to Die sure isn't going to help you figure it out. I spent a solid chunk of my first hour just trying to understand basic controls that should have been explained in the first five minutes. Death, Frustration, and More DeathThe core survival loop of Seven Days to Die revolves around a simple concept: you have seven in-game days to prepare for a zombie horde that comes to wreck your stuff. During the day, zombies are slow and manageable. At night, they turn into sprint-happy murder machines that will chase you down like you owe them money. Here's the problem: the game gives you almost no time to actually learn its systems before throwing you into this pressure cooker. I died three times in my first hour, each death sending me back to my bedroll with nothing but my underwear and a bad attitude. Every time I started making progress, something would go wrong. Couldn't figure out how to use bandages while bleeding out. Couldn't repair tools that broke at the worst possible moments. Couldn't even open locked doors that seemed easy enough to break down. The death penalty in Seven Days to Die is particularly brutal for new players. You drop everything when you die, and if you can't get back to your body before dying again, that gear is gone forever. This creates a vicious cycle where new players get stuck in a loop of spawning, dying, and losing progress without ever getting the chance to actually learn the game's systems. The Tutorial That Doesn't ExistPerhaps the most frustrating aspect of Seven Days to Die is how it completely fails to teach you anything meaningful about its mechanics. The game has a quest system that theoretically guides new players, but these quests are more like scavenger hunt items than actual tutorials. "Craft a stone axe" sounds simple until you realize the game never explains where to find the crafting menu or what materials you actually need. I found myself constantly alt-tabbing out to Google basic questions like "how to repair items in Seven Days to Die" and "how to upgrade building blocks." This isn't clever game design that encourages discovery. This is lazy development that pushes the burden of explanation onto the community and external websites. Even simple things like inventory management become unnecessarily complicated when the game tells you you're "encumbered" without explaining your weight limit or how to check your current load. Quality of life features that have been standard in survival games for years are either missing or poorly implemented here. The Good Buried Under the BadDespite my overwhelmingly negative experience, I can see glimpses of what makes Seven Days to Die appealing to its dedicated fanbase. The building system, once you figure out how it works, offers a lot of creative freedom. The day/night cycle creates genuine tension, and the looming threat of the seven-day horde gives the game a unique rhythm that you don't find in other survival games. The procedural world generation creates interesting landscapes to explore, and the variety of zombies and creatures adds some welcome diversity to encounters. When everything clicks together, you can see how Seven Days to Die could be a compelling survival experience for players willing to push through the initial learning cliff. The crafting system is also quite deep, with a tech tree that allows for meaningful progression over time. If you can survive long enough to start unlocking better equipment and building materials, the game opens up significantly in terms of what you can accomplish. A Wasted OpportunityThe tragedy of Seven Days to Die is that it doesn't have to be this hostile to new players. The foundation of a great survival game exists here, but it's buried under layers of poor user experience design and obtuse mechanics. With better onboarding, clearer tutorials, and some basic quality of life improvements, this could be a fantastic entry point into the survival genre. Instead, Seven Days to Die feels like it was designed exclusively for people who already know how to play it. The developers seem to assume that anyone picking up their game will either have friends to teach them or the patience to spend hours researching basic mechanics online. That's not a reasonable expectation for a commercial game in 2024. The VerdictAfter spending two hours with Seven Days to Die, I can confidently say this game is not ready for new players. While I'm sure there's a great experience waiting for those willing to climb the learning cliff, the path to get there is unnecessarily punishing and frustrating. The lack of proper tutorials, confusing interface design, and brutal death penalties create a perfect storm of new player hostility. When I spend more time dead or researching basic mechanics than actually playing and enjoying the game, something has gone seriously wrong. Seven Days to Die earns a 4.5 out of 10 from me. The core concepts are solid, but the execution fails new players so completely that I can't recommend it to anyone without significant patience and external research time. If you're curious about survival games, start with something like Valheim or Conan Exiles instead. Your sanity will thank you. For the developers still working on this Alpha build after all these years: please, for the love of all that's holy, add some proper tutorials and quality of life improvements. You've got the bones of something great here. Stop making it so damn hard for people to see it. Until next time, this is Josh Bailey reminding you to always check the reviews before diving into your Steam backlog. Some games are hidden gems. Others are just hidden for good reason. --- Josh Bailey is the founder of 2tonwaffle.com and has been reviewing games for over a decade. When he's not dying repeatedly in poorly designed survival games, he enjoys coffee, complaining about bad user interfaces, and wondering why developers hate new players so much.
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New Games Section For Reviews & Submissions
As I've been going through and re-editing past live streams of the First 2 Hours, I had in the back of my mind of setting up a database of the games I've reviewed. Having a place that would hold the information of each games, it's associated pictures and videos and including the reviews of the game. Knowing what I wanted to see for this new system I actually caught myself in going through some painful building of something that might not look great or even work out as I wanted, I knew about a plugin that does everything I was looking to have done. The Games DatabasePurchasing the plugin and getting it installed is quite easy as Invision Community makes the process user friendly. I've created a category that will house all of the games that I've played during the First 2 Hours live streams. You'll find the link to this new section within the menu bar on the left, it's labeled "Games" which makes it quite easy to remember. The categories I've set up currently are "First 2 Hours" and "Community Submissions" This section is as what it says on the tin. If you have a game that you played and are wanting to share it along with the community. You can do so within this category. I'll also look through this section as well for future First 2 Hours live streams when we get to the point where I've gone through my backlog. This doesn't mean I'll never get to it, in fact they'll be high up in the list for a future stream.
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7 Days to Die
Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
- Genres: Shooter, Role-playing (RPG) and Simulator
- Gameplay: Single player, Multiplayer, Co-operative and Split screen
- Perspectives: First person, Third person and Virtual Reality
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198X
Hey everyone! Just finished my latest First Two Hours episode covering 198X, and I'm honestly conflicted about this one. Really wanted to get the community's thoughts on this design choice because it's driving me nuts. The game starts SO strong. Beautiful 80s aesthetic, genuinely engaging story about a kid discovering an underground arcade, music that absolutely nails that synth-heavy nostalgia vibe. I was completely hooked during the opening sequences. But then it hits you with this massive wall: you reach an arcade machine and the game literally will not let you progress unless you complete the entire shoot-em-up minigame. No skip button. No quit option. No "walk away" choice. You're trapped there until you beat it or force quit the whole application. I spent 20+ minutes dying over and over on this side-scrolling shooter (my fingers are NOT what they used to be), and I never got to see the rest of the story. All that beautiful narrative work becomes completely inaccessible if you can't master their arcade challenge. So here's my question for you all: Is this acceptable game design? I get that they want to recreate the authentic arcade experience, but forcing completion feels hostile to players. What if someone's here for the story? What if they have limited gaming time? What if they're just not good at those types of games? Compare this to something like Celeste, which is brutally difficult but gives you assist options, or Hades, which lets you progress the story regardless of your combat skills. Those games respect their vision while acknowledging different player needs. Am I being too harsh? Should narrative games be allowed to gate content behind skill challenges? Or is player choice more important than artistic vision? Would love to hear your thoughts, especially if any of you have played 198X. Did you manage to get past that first arcade section? Was the rest of the game worth the frustration? [Link to full review: https://2tonwaffle.com/the-first-two-hours-198x-review-when-nostalgia-cant-save-poor-game-design/ What's your take on forced progression in story-driven games?
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198X
198X is not just a beat ’em up, a shoot ’em up, a racing game, a ninja game and an RPG. This is a love letter to the golden age of arcade games – yet with a scope that was never possible in the actual 1980s. It’s a story about finding yourself – and your self-confidence – in the world of video games. A coming-of-age story told through multiple game genres, worlds and characters. Feel the sensation of fighting, shooting, driving, jumping and role-playing – combined with emotional, cinematic storytelling. And what happens when the line between reality and game starts to blur…?
- Genres: Shooter, Racing and Role-playing (RPG)
- Gameplay: Single player
- Perspectives: First person, Bird view / Isometric and Side view
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60 Parsecs!
Hey everyone! Just finished putting together my full review of 60 Parsecs! after streaming it live last night. This game is seriously addictive once you get into the resource management flow. For those who haven't heard of it, imagine being stuck in a cramped space shuttle with the most dysfunctional crew possible while trying to survive on an alien planet. You've got a coffee addict going through withdrawal, a strong guy who's dumber than a box of rocks, and an AI that won't stop making sarcastic comments about your terrible leadership decisions. The opening 60 seconds where you frantically grab supplies from an exploding space station had me sweating more than any action game this year. Then the real challenge begins when you're rationing soup cans and deciding whether to craft medical supplies or communication equipment while your crew slowly goes insane. Managed to last 42 days before everyone either starved or got killed by aliens. Not bad for a first attempt! Anyone else played this? How long did you survive? And seriously, why is coffee withdrawal more dangerous than actual space monsters? Full review with gameplay breakdown here: [60 Parsecs! Review: Space Survival Meets Dark Comedy](https://2tonwaffle.com/60-parsecs-review-space-survival-meets-dark-comedy-in-this-resource-management-gem/) What other survival games have you been playing lately? Always looking for recommendations!
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11-11: Memories Retold
Looking for a unique gaming experience that blends history with compelling storytelling? "11-11 Memories Retold" offers players an immersive journey through World War I, following two distinct protagonists: Harry, a Canadian photographer, and Kurt, a German engineer. This narrative-driven game stands out with its dreamlike art style that perfectly captures the essence of wartime memories. Players alternate between characters, making choices that shape their stories and influence the overall narrative direction. What makes this game special: • Dual protagonist storylines that eventually intersect • Unique painterly art style that enhances emotional storytelling • Historical accuracy combined with personal character development • Moral choices that impact story outcomes • Photography mechanics that add realism to Harry's character While the game experienced some technical hiccups during gameplay, including occasional crashes, the overall experience remains engaging and emotionally resonant. The storytelling quality and artistic vision make it worth exploring for players interested in narrative-rich experiences. Whether you're a history buff or someone who appreciates story-driven games, "11-11 Memories Retold" delivers a thoughtful exploration of war's human impact. [Read the full review and gameplay experience here: https://2tonwaffle.com/11-11-memories-retold-a-beautiful-war-story-marred-by-technical-hiccups/] Rating: 3.5/5 stars Recommended for fans of narrative games and historical storytelling.
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11-11: Memories Retold
11th November 1916, a young photographer leaves Canada to join the western front in Europe. The same day, a German technician is told that his son is missing in action. Both want to preserve their humanity and come back alive to their loved ones.
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- Gameplay: Single player
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60 Parsecs!
60 Parsecs! is an Atomic Space Age adventure of scavenge and survival. Keep your crew alive and ready for action. Make difficult choices, face soup shortages and other horrors of outer space. And maybe reach your destination. Or not.
- Genres: Point-and-click, Role-playing (RPG) and Simulator
- Gameplay: Single player
- Perspectives: Third person
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Gaming Comfort Food: What Games Do You Return to When You Need a Mental Reset?
We all have those games that feel like a warm hug - titles we return to when stressed, overwhelmed, or just need something familiar. What's your gaming comfort food? Is it a cozy farming sim, a familiar RPG you've completed multiple times, or maybe a puzzle game that helps you unwind? Share what makes these games your go-to stress relievers.
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Indie Game Spotlight: What Recent Indie Release Deserves More Attention?
The indie game scene continues to flourish with incredible releases flying under the radar. What indie game from the past few months grabbed your attention but didn't get the recognition it deserved? Whether it's innovative gameplay mechanics, unique art styles, or compelling storytelling, share your recent indie discoveries and what made them special enough to recommend to fellow gamers.
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The Handheld Gaming Renaissance: Are We Living in the Golden Age of Portable Gaming?
Between the Steam Deck, ROG Ally, and Nintendo Switch's continued dominance, portable gaming is having a major moment. What's driving this shift back to handheld devices? Are you finding yourself gaming more on portables than traditional consoles or PC setups? Share your handheld gaming setup and what games work best for on-the-go sessions versus docked experiences.
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Creator Superpowers: If You Could Master One Skill Instantly, What Would It Be?
Whether it's advanced video editing, perfect audio mixing, natural on-camera presence, or something completely different - if you could wake up tomorrow having mastered one creator-related skill, what would transform your content most? Explain why that particular skill would be your game-changer and what you'd do with it first.
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Shareplay Announces New 2.0 Coming Soon
We've been waiting patiently for any news regarding Shareplay 2.0 and we've received a new announcement.
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Community Crossroads: How Has Online Community Changed Your Real Life?
Beyond just content creation, how has being part of online communities (like this one) affected your offline relationships, career choices, or personal growth? Share positive changes, unexpected connections, or skills you've developed that translate beyond the digital world. Sometimes the real value of communities isn't what we originally expected.
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Weekend Projects: What's Something Creative You Want to Try But Haven't?
We all have those creative ideas sitting in our "someday" pile - maybe it's learning video editing, starting a podcast, trying game development, or experimenting with a completely different content format. What's on your creative bucket list? What's holding you back, and what would it take to actually start this weekend?
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Guilty Pleasure Games: What's Your Most Embarrassing Gaming Obsession?
We all have that game we're slightly embarrassed to admit we love - whether it's a mobile match-3 game, an "objectively bad" title with charm, or something completely outside your usual genre. What's your gaming guilty pleasure and why does it hook you despite knowing "better"? Sometimes the games we're supposed to hate end up being exactly what we need.