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I see a lot of stories or videos of how an indie game dev released their game and deemed it to be a failure when it didn't earn as much as they had hoped. Is it a failure? Not in my eyes, to go through the efforts in producing a game and then finally hitting that publish button, is a great thing. Not many who try their hand in development can say that they released something to Steam. My thoughts on this are that even if it only brought in a little bit of money, you still managed to sale a few copies. Then there is the knowledge that you learned the process of making games and that, in my opinion, is priceless.

 

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It takes a lot to become a successful indie video game developer. If you know what it took for those AAA gaming companies to get to the level where they're at, you will appreciate every little effort you've made being an indie game developer.